That car consists of polygons with modifiers, and deformers applied to it, such as mirroring, cloning, bending objects, etc. You sit in front of your computer and interact with one of the many 3D softwares of your choice.Īctively using software utilizes your hardware in entirely different ways. If you’re not rendering in “bucket” mode but rather doing progressiverendering, where the image will progressively refine over time, this, too, can be split up easily into sub-tasks that can be distributed perfectly across all available cores.īecause this can be easily scaled almost indefinitely, it’s a perfect workload for distributing onto CPUs with many cores.Ĭontrary to rendering, 3D modeling is an active working process. Each individual core will render its bucket and then get a new bucket once it’s finished rendering the previous one. This is because the render engine assigns a so-called “bucket” (a part of the image) to each core in your CPU. The Benchmark “Geekbench” shows at a glance how CPUs become progressively worse in single-core performance the higher their core count and vice-versa. The most interesting thing you’ll come across when looking for a computer or workstation for 3D modeling and rendering is that 3D modeling and (CPU) rendering are two very different workloads.Įach of them uses the hardware of your computer in very different ways!īefore we dive in, feel free to use the below button in case you prefer to skip the theory and want to know my recommendations immediately: Best Computer (Render node) for GPU Rendering.Best Computer for CPU Rendering, AMD at roughly ~5000$.
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